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Computer Science AS and A Level at Tapton School

Course description

Computer Science is a practical subject where students can apply the academic principles learned in the classroom ro real-world systems.  It's an intensely creative subject that combines invention and excitement, and can look at the world through a digital prism.

The aims of this qualification are to enable leaners to develop:

  • An understanding and ability to apply the fundamental principles and concepts of computer science, including abstraction, decomposition, logic, algorithms and data representation.
  • The ability to analyse problems in computational terms through practical experience of solving such problems, including writing programmes to do so.
  • The capacity to think creatively, innovatively, analytically, logically and critically.
  • The capacity to see relationships between different aspects of computer science.
  • Mathematical skills.

Course content

The content of this A Level in Computer Science is divided into three components:

  • Computer systems component (01) contains the majority of the content of the specification and is assessed in a written paper recalling knowledge and understanding.
  • Algorithms and programming component (02) relates principally to problem solving skills needed by learners to apply the knowledge and understanding encountered in Component 01.
  • Programming project component (03) is a practical portfolio based assessmentwith a task that is chosen by the teacher or learner and is produced in an appropriate programming language of the leaner's  or teacher's choice.

This specification has been designed to be co-teachable with the stand alone AS Level in Computer Science.

Mathematical skills are embedded throughout the content of the three components.  They will be assessed in the written papers and through the non-examined assessment where appropriate.  The quality of extended responses are assessed in the written papers where indicated by an asterix.  It is marked using levels of response style mark schemes and in the Evaluation section of the Programming  project component.

Entry requirements

GCSE grade 6 in Computer Science/Computing/Computer Studies, and a GCSE grade 6 in Maths.


Year 12:

AS Level (h046/01) - Computing Principles

50% of the total GCE marks - 1 hour and 15 minutes written paper - 70 marks

AS Level (H046/02) - Algorithms and Problem Solving

50% of the total AS GCE marks - 1 hour and 15 minutes written paper - 70 marks.

Year 13:

A Level (H446/01) - Computing Systems

40% of the total AS GCE marks - 2 hours and 30 minutes written paper - 140 marks

A level (H446/02) - Algorithms and Programming

40% of the total AS GCE marks - 2 hours and 30 minutes written paper - 140 marks

A Level (H446/03 or 04) - Programming Project

20% of the total AS GCE marks - Non-exam assessment - 70 marks

Future opportunities

Consider the world that you live in.  So much has been through the hands of someone trained in one of the numerous areas of Computer Science.  It offers many areas of employment and is growing, from Database Administrator, Games Developer, Information Systems Manager, IT Consultant, Multimedia Programmer, Network Engineer, System Analyst, Systems Developer, Geographical Information System Officer, IT Sales Professional, IT Trainer, Technical Author and Secondary School Teacher.

How to apply

You can apply for this course through UCAS Progress. Add this course to your favourites so you can start making an application.

Last updated date: 15 November 2018

Key information

  • Start date: Next September