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Computer Science A Level at Sidmouth College

Course description

This modern qualification gives students a general grounding in computng, including an understanding of computer systems, the principles of programming and problem-solving. 

The capacity to think creatively, innovatively, analytically, logically and critically An understanding of the organisation of computer systems The ability to apply skills, knowledge and understanding of computng, including programming, in a range of contexts to solve problems The capacity to see relationships between different aspects of the subject An understanding of the consequences of using computers, an awareness of emerging technologies and an appreciation of their potential impact on society. 

It is excellent preparation for students looking to take computng studies at degree level, or for anyone considering any kind of career in computing.

Course content

All elements will contain a component which will be a traditionally marked and structured question paper with a mix of question types: short-answer, longer-answer, and levels of response type questions. 

Component 1: COMPUTER SYSTEMS

The content covered in this component includes:

  • The characteristics of contemporary processors, input, output & storage devices
  • Software and software development
  • Exchanging data
  • Data types, data structures and algorithms
  • Legal, moral, ethical and cultural issues

Component 2: ALGORITHMS AND PROGRAMMING

  • Elements of computational thinking
  • Programming and problem solving
  • Pattern recogniton, abstraction and decomposition
  • Algorithm design and efficiency
  • Standard algorithms.
  • There will be a scenario/task contained in the paper, which could be an algorithm or a text page-based task, which will involve problem solving.

Component 3: PROGRAMMING PROJECT

  • Students will select their own user-driven problem of an appropriate size and complexity to solve. Previous projects include an educatonal based computer game to help students revise for their exams and a projectile motion simulator teaching tool for a Physics teacher.
  • Students will need to analyse the problem, design a solution, implement the solution and give a thorough evaluation.

Entry requirements

You will be expected to have achieved at least a B grade in GCSE Computing. If you have not had the opportunity to carry out a Computng related GCSE you will be expected to have at least B grades in both Maths and Science and carryout a series of programming tutorials before starting.

Assessment

The A level examination is made up of a number of externally assessed examinations plus a major project at the end of the second year of the course. This is internally assessed and externally moderated. (OCR board).

How to apply

If you want to apply for this course, you will need to contact Sidmouth College directly.

Last updated date: 21 March 2017

Key information

  • Start date: Next September
  • Duration: 2 Years

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