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Games Development Level 3 Subsidiary Diploma at Truro and Penwith College

Course description

You will learn the fundamental skills of game development and the complex and challenging skills required to work in this fast expanding industry. Working in digital 3D is a fundamental skill in the creative digital industries and you will learn how to model and construct fully realised 3D assets.

Your practical journey will begin learning how to work in digital 3D using industry standard software and hardware. You will learn the pipeline used in industry to meet the expectations of creative briefs and will build skills to meet and exceed these goals. You will work in bespoke Games Labs with immersive surround sound and 60” LCD televisions with staff who are accredited to teach the Autodesk software you will be using.

As the course progresses you will move into a development environment which utilises the Unreal 4 games engine. In this forum you will learn how to compile all of your 3D assets into a fully functioning 3D world. To begin with you will learn how to code basic functionality in your world using Unreal’s visual scripting language or if you have the ability there is the option to work more rigorously in C++ which is the industry standard language for games programming. 

You will also complete more traditional research and written work which explores the hardware and techniques used in game production as well as the ability to analyse and respond to products which exist in the games sphere. You will have access to the College’s hardware library which is fully stocked with the latest Next Gen consoles and hardware such as Oculus Rift head sets and motion control input.

Course content

  • Unit 1:  Pre-production Techniques for the Creative Media Industries: This unit will develop your understanding of and skills in pre-production. The unit covers planning and resourcing requirements for production and post-production, how to locate resources and how to organise their deployment. You will also develop their understanding of health, safety and legal issues in relation to pre-production.
  • Unit 2: Communication Skills for Creative Media Production: The aim of this unit is to ensure that you are able to communicate effectively in creative media production contexts in writing and orally.
  • Unit 3: Research Techniques for the Creative Media Industries: The aim of this unit is to develop your understanding of and skills in research relevant to creative media production. You will present their findings in both written and oral forms and will learn how to cite and reference their sources.
  • Unit 55: Graphic Narrative Production: The aim of this unit is to enable you to develop skills in the production of two-dimensional graphic narratives and apply sequential art effectively through an understanding of the principles of character, dialogue and plot by means of visual storytelling. You will develop transferable skills which could be applied across a vast area of visual communications such as film, television, photographic applications, animation, computer graphics and print media.
  • Unit 66: 3D Modelling: The aim of this unit is to introduce you to the theory and use of 3D modelling software. You will develop an awareness of how 3D models are displayed on a computer screen and investigate the geometric theory underlying 3D modelling work. You will devise and create 3D models and reflect critically on their own work.
  • Unit 68: 3D Environments: The aim of this unit is to introduce you to the theory and use of 3D environment software. You will develop an awareness of how 3D environments are displayed on a computer screen and investigate the geometric theory underlying 3D environment work. You will devise and create a 3D environment scene and reflect critically on their own work.
  • Unit 70: Computer Game Engines: The aim of this unit is to introduce you to the use of a game engine as a tool to produce game levels. You will investigate the purpose of game engines and explore their main components. You will use a 2D engine and a 3D engine to design and produce game worlds.

Entry requirements

4 GCSEs Grades A-C with English or Maths as a requirement

Assessment

Assessment for the Diploma and Certificate is ongoing throughout your time on the course. You will have a number of creative projects to fulfil and you will be assessed at either Pass, Merit or Distinction on each piece. It is important to check your progress with your lecturers as you go as submissions are final. The course carries the full equivalent UCAS points as one A Level and will add to your academic progression portfolio.

Assessment will take one of the following forms:

  • The large bulk of your work will be in the form of creative practical projects which will always require detailed planning and reflection on completed work.
  • You will also take part in either individual or group presentations, learning how to best present your ideas to a panel is a vital skill in the creative industries.
  • You will review your own performance in 1:1 sessions with your tutor.
  • You will also complete more traditional, written work which demonstrates your ability to form arguments and present points of view.

Future opportunities

As mentioned above the course carries full UCAS accreditation and will allow you to progress onto a myriad of Higher Education courses. The course you progress onto will no doubt be largely shaped by the full portfolio of qualifications you are studying towards but you can rest assured that you will receive accurate and vital guidance in making your progression decisions.

Further information

You will be taught by passionate and well qualified staff who can offer you the most up to date knowledge and understanding on the course and expectations in industry. We have a very strong work ethic and expect learners to work for a minimum of 4 hours per week outside of class time on their Game Design/Development work.

How to apply

If you want to apply for this course, you will need to contact Truro and Penwith College directly.

Last updated date: 15 June 2016

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